Hmmm

Here’s a thought….

If I have an amnesiac girl character who is raised predominantly around boys/men throughout their childhood, is treated as a boy and is never given any other indication to believe that they’re different from the boys around them (either because they’ve never lived around girls long enough to figure out there is a difference and/or they don’t remember that they are a girl because amnesia) so they consider themselves to be a boy

and then later on when they do figure out that they’re female and not actually male, and everyone’s saying “oh you’re a female so therefore you’re a girl, here have this fan instead of the sword that you’ve trained with all your life”, and the amnesiac character is all “nah, I’m still a boy”

would that be offensive to trans individuals or kind of like subverting the whole “girl dresses up as a boy for temporary plot purposes but still likes girly things and isn’t actually trans” trope?

jonkakes:

words-are-chaos:

somethingdnd:

bitter-bi-witch:

somethingdnd:

captain-forsyth:

somethingdnd:

nozignature:

somethingdnd:

takeo14:

somethingdnd:

thatwestonkid:

My super advanced mapmaking technique – a handful of dice makes the map nice

interesting method

My question is do the die affect topography any or just set the borders?

I imagine it’s up to the person making the map. But maybe the more dice in a single spot, the more mountainous or forested the area. Maybe choose a few dice to be deemed cities, and some dice for ruins.

Maybe let the dice choose, like a nat 20 would be the world capital, and 10’s would be mountains or something like that.

1-5: Plains and fields

6-8: Forests

9-11: Mountains

12-14: Tundras and snow covered lands

15-17: Farms and towns

18-19: Larger cities

20: Capitals and castles

what would happing if all the dice landed on a 20?

then you have a very busy continent

not all of those are d20s though, so you’d have to come up with another method for the other ones

Adjusted for all dice you might have

D20

1-5: Plains and fields

6-8: Forests

9-11: Mountains

12-14: Tundras and snow covered lands

15-17: Farms and towns

18-19: Larger cities

20: Capitals and castles

D12

1-3: Plains and fields

4-6: Forests

7-8: Mountains

9-10: Tundras and snow covered lands

11: Farms and towns

12: Larger cities

D10

1-3: Plains and fields

4-6: Forests

7-8: Mountains

9: Tundras and snow covered lands

10: Farms and towns

D8

1-4: Plains and fields

5-6: Forests

7: Mountains

8: Tundras and snow covered lands

D6

1-3: Plains and fields

4: Forests

5-6: Mountains

D4

1-2: Plains and fields

3: Forests

4: Mountains

Holy shit. Definitely using this.

I swore at how simple this motherfucking thing is. You’re all bastards and i love you.

@clevercorgi

Are prophecies a cliche idea themselves, or is it the way that they are presented/used in a story that’s cliche?

Like I’ve got a couple ideas that could be used as a prophecy (and given that they’re originally made by a woman with “future sight”, I guess they kinda are…) but I was gonna treat them more like the book of Revelations in the Bible. Where most people don’t believe that events will unfold exactly as they’re written, and most people don’t believe in them as true, upcoming events either unless they’re super religious, but they’re just kinda accepted as part of the religious text as a whole

Also I was gonna make them into a song format that goes along with a artistic depiction of the events, so most people have forgotten that they’re prophecies and think they’re just a neat historical way to help people remember stuff about their religion easier (like how stained glass windows in churches/cathedrals were to help the uneducated, illiterate masses learn Bible stories because they couldn’t actually read the Latin Bible! :D)

But idk, is that getting too much into the “omg prophecies that basically lay out the entire story’s events in one short paragraph are soooo cliche uggh *rolls eyes and fake gags*”

:V